Some strange start. I have it great, but Dima has practically nothing, only mines with wood and ore. Two Griffin Conservatories were found, both level 1. Mullich easily defeated them on 112. Pandora's box of centaur captains and a prison with a native hero helped assemble a decent stack to take a Conservatory 3-4 with Grand Elves on 114. Mullich takes a level-2 Conservatory deep in the respawn on the same day. Mephala already has Expert Logistics, a Stable, and Boots of Speed. The next day, a Dragon Utopia appears from birds. The center turns out to be swampy, but almost empty... A Dragon Utopia far away, and a Collar of Conjuring (+3 to all stats) very far. On 117, I stopped in front of an enemy Dragon Utopia, but for some reason we decided not to speed up (this almost cost us the game). On 121, without Redraw, I break through 2 Dragon Utopias (simple hydras and rust dragons), crush the nagas, and just barely fail to take the Rampart. The blues buy back, showing a strong army of 14 wyverns and 20 greater basilisks!! But at that moment the timer runs out, and the blues don't have time to finish their turn. The 5th Mage Guild gives Water Elementals... Dima on his turn runs on a summoned scout and sees Tazar with one stack of harpies. Gunnar with Expert Tactics attacks and kills him. Then we run around for a few days. Mephala targets the Dragon Utopia, upgraded the Mage Guild in the second Rampart (it gave Town Portal)... but the opponents surrender, because everything is eaten and there's nothing left to gather, and Josephine, even with a stronger army, can't handle a leveled Mephala. Thanks for the game!
Some strange start. I have it great, but Dima has practically nothing, only mines with wood and ore. Two Griffin Conservatories were found, both level 1. Mullich easily defeated them on 112. Pandora's box of centaur captains and a prison with a native hero helped assemble a decent stack to take a Conservatory 3-4 with Grand Elves on 114. Mullich takes a level-2 Conservatory deep in the respawn on the same day. Mephala already has Expert Logistics, a Stable, and Boots of Speed. The next day, a Dragon Utopia appears from birds. The center turns out to be swampy, but almost empty... A Dragon Utopia far away, and a Collar of Conjuring (+3 to all stats) very far. On 117, I stopped in front of an enemy Dragon Utopia, but for some reason we decided not to speed up (this almost cost us the game). On 121, without Redraw, I break through 2 Dragon Utopias (simple hydras and rust dragons), crush the nagas, and just barely fail to take the Rampart. The blues buy back, showing a strong army of 14 wyverns and 20 greater basilisks!! But at that moment the timer runs out, and the blues don't have time to finish their turn. The 5th Mage Guild gives Water Elementals... Dima on his turn runs on a summoned scout and sees Tazar with one stack of harpies. Gunnar with Expert Tactics attacks and kills him. Then we run around for a few days. Mephala targets the Dragon Utopia, upgraded the Mage Guild in the second Rampart (it gave Town Portal)... but the opponents surrender, because everything is eaten and there's nothing left to gather, and Josephine, even with a stronger army, can't handle a leveled Mephala. Thanks for the game!