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Tactics for playing as the Dwarves.

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#206
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(For those who still hang out on the forum)
I've been playing as Dwarves for a long time, and to be honest, almost everything depends on which magic you choose and whether you get spells that suit it. There are many tactics, as well as many upgrade options. I would like to draw attention to one long-forgotten school, suggested on pages 3-4, which is Summoning. Many people think that "it's not worth leveling up," "why level up a school for just one Rune Shield," but you are deeply mistaken. I wouldn't say that it doesn't drop at all, with its 4%. I see this as a plus. Over time, you can level up guilds and see what spells you get. If I'm roughly playing as a Warrior-Mage, then in 90% of cases I choose Summoning, because even without Wizardry, it gives a noticeable advantage, and more specifically, up to level 20-22, you can create an impenetrable army that is replenished by runes, and useful summoning spells also help in defense. Specifically, I'm going to talk about the "Cheating Heroine, Inga." Here's what I would advise you to level up:
1. This is her "Education" skill. What do we need specifically? Empathy, which is why she takes the Secret Keeper, and you MUST also take Attraction; without it, it can be very difficult sometimes (instead of Empathy, you can take Cooldown; the upgrade and tactics are different, see later).
2. Leadership – level it up to Empathy; moreover, I always take Diplomacy when playing as this hero, because you really join every 4th stack in 2-3 months, which helps you gather up to 400 pikemen and 46 thanes (I played against a Knight, and it helped).
3. Summoning magic – you should level up Fire Warriors (not necessarily) and Earth Lord. Why? More on this in the tactics section.
4. Defense – level up Defense to Readiness, or instead of Readiness, level up Arrow Defense.
5. You can level up Luck, but again, if you don't have experience, don't level it up.
In essence, the tactic of the game is that, standing in defense, you can repel a rather well-equipped army. Readiness will help us first repel attacks from the strongest, fastest units (in my case, Knights), and Summoning magic will only finish off those who cannot break through. In addition, phoenixes/elementals will deflect attacks, which is very useful for us. As a result, we had: About 6 months of the game, 5 and 3 or so:
He (Vittorio): 800+ Landlords, 346 archers, 480 zealots, 90 griffins, 111 knights, and 21 archangels.
I had (Inga): ~1200 warriors, 946 harpooners, 347 fierce bears, almost as many archer warriors, 90+ flame priests, 89 jarls (as a result of the same Diplomacy), and 28 lava golems.
In essence, his ballista went first and didn't do anything to me; his knights also failed. With Empathy, I moved faster than the knight and even faster than the griffins and archangels. First, I cast mines around my units (level 2 spell). The terrain helped a lot, but by the time the knights reached me, there were -12 of them. After them, I cast a phoenix, which deflected attacks from the stack and removed retaliations; moreover, it then finished them off with jarls in a chain; there was a lot of damage to all of them. He didn't have Inquisitors, so it was easier for me. I put a Wall of Swords in front of the archer, who ended up being trapped and slowed down, and when he started hitting the wall, he lost 100 creatures, while I was being pressured, I tried to create a phantom on the jarls/dragons; there were a lot of misses on him (I was lucky, 3 misses), and I took out a lot (4 angels, knights, and about 80 zealots). In the end, I was almost defeated when he had 4 archangels, 19 knights, 31 griffins, and 240 archers left. I still had 51 jarls, 80 archer warriors, and I hadn't lost a single archer. The dragons were battered, but thanks to the phoenix, I was far ahead. Thanks to the phoenix, I defeated the archers in 3 turns and finished off the rest. In the end, I didn't lose a single stack, and I had enough mana for exactly 1 mine (8 out of 180) without Attraction. That's it. He had 28 attacks, 20 defense... Forgotten Armor, Horseshoe... I was lucky enough to find the Dwarf King's Shield and Greaves and the Sar-Iss Staff and a couple of rings -2 Armor and 20% Initiative. Play, try, I'm sure you wouldn't defeat a Knight just with Chaos and attack, especially since Haven is the strongest race in the game.

P.S. We played on the Legacy map; try it out, share your experiences. I'm at the bottom, he's at the top.