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Chess is just an example, used only to compare the size of the playing field; in chess, 32 squares are occupied at the beginning of the game – half of the cells.
The observation about comparing the movement of a unit in Heroes and chess is absolutely correct. And “meat grinding” often happens in chess as well.
An imbalance in chess is a minor issue; one weak move can easily outweigh this imbalance...
I'm not an optimist. Therefore, I don't expect anything supernatural from Heroes.
But if we are to believe the critics, we are in for a complete disappointment...
I believe that Heroes will at least be a good, solid game. And I still hope that there will be something to think about.