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Tactics for Dungeon.

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#83
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1. Yes, building a tower is more difficult, but I mean the following: all other things being equal, it is easier to clear out neutral creatures guarding resources, mills, and other resource locations with ranged units (master gremlins) than with melee units (troglodytes and harpies). Cover the gremlins with gargoyles (at least 1 in each stack) and go for it! This can be done on Expert difficulty at the very beginning of the game - gremlins are available to almost all heroes, and upgrading them requires 1000 gold. The situation is different with the Dungeon faction - clearing out neutral creatures for resources without ranged units requires losses of varying degrees among the troglodytes and harpies (until they are upgraded). That is, to build outposts, you will have to engage in melee combat. I agree that much depends on the hero, but the tower is still less dependent on this! And there is less dependence on random events, which are inevitable in any game -)))... solely due to the ranged gremlins -))))
2. I have never built a Capitol on Expert difficulty before 3-4 weeks -))... I'm sorry, but everyone has their own development strategy -))... I build a Capitol when I have at least 5, or even 6, level 5 units built. I don't think my approach is the only correct one, but by focusing my forces on building a Capitol, I lose units that I could successfully use to capture resources, earn money for building and upgrading to level 7, and for the Capitol itself... but that's a separate topic -))))
3. Yes, I have already said everything above - positional warfare (I mean the rapid development of the city) favors the Tower - ranged units rule in the early game!!-))) although they are weak, of course -)))
and in general, I love the Dungeon faction much more than the Tower!-)