- The Mage Guild is always right.
- If the Mage Guild is wrong, see point 1.
- The Mage Guild is Drakkosha. Any distortion of the nickname like "Drakosha" and similar will result in the entire team for which the offender played being immediately modkilled with extreme cruelty.
- All questions should be asked immediately, preferably in the thread. The same applies to suggestions and comments regarding balance – deadline: before the first night.
- Night reports are sent directly to the Mage Guild. ICQ (reply to bot - TARDIS) and Skype can be found in the profile. You can also write a private message on the forum.
Rules of Conduct
- The night lasts 24 hours. If all night reports are submitted in less than this time, the night may end earlier. Of course, writing in the game topic during the night is prohibited. Completely. Absolutely. In any way.
- The day lasts 24 hours. Under exceptional circumstances, the day may end earlier or later.
- Changing your profile during the game is prohibited, especially if you haven't been killed yet. If you really want to, you need to discuss it with the Game Master and leave a screenshot of the old profile design in the game topic. This also applies to corpses.
- Discussing the current game outside the topic is only allowed when you have a role that allows you to do so.
- Killed players cannot write in the game topic, even in deleted posts. The Mage Guild may turn a blind eye to this if the deleted post contains nothing but irrelevant chatter. They are also forbidden from revealing any information obtained through their role.
- It is strictly forbidden to directly reveal your role, the roles of other players, or information obtained through your role. It is permissible to shout without argument "he is mafia, I am innocent!". Revealing information and explicit hints will be punished for the entire team.
- Editing your messages is highly discouraged (seriously, who paid attention to this point last?).
- Execution is formatted in bold as “execute username”. Cancellation of execution is formatted in bold as “do not execute username”. You can slightly change the form of execution within reasonable limits. Canceling a previous vote is optional. To execute a player, you need to get more than half of the votes from the current number of players.
- Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and generally any information about yourself posted in the profile. A hint about the killed person’s role is also provided.
- You cannot direct night actions at yourself. All night actions directed every N nights must recharge for N-1 nights after use.
- Night reports must be sent every night while you are alive. If you do not want to use a night action tonight, then write it to the Mage Guild so that there are no unnecessary problems.
- The Mafia makes decisions together. If one of the Mafiosi is absent, his night action can be sent instead of him.
- Modkill or replacement of a player occurs in case of gross violation of the rules or complete absence of signs of activity during the game day (day and night). Also, modkill/replacement may occur at the request of the player.
- Immunity for the first night is granted to:
- The Game Master of the previous game.
- People who have not played before on ХВ.
- Those killed in the first night in the previous game.
- People who missed three or more games on ХВ.
Game Rules
- At night, the Mafia can perform one killing and one non-killing night action, including ultimate actions. Night actions can be used on members of your own team.
- Notes are prohibited.
- Triggering natural protection is not displayed.
- Poisoning can be cured in both nights.
- Displayed night actions directed at an isolated bodyguard are displayed as a fact, without indicating roles and the number of directed night actions.
- The real sum of votes is displayed only next to the player being executed at the end of the day, or not executed if there are not enough votes. Next to other players, a figure corresponding to the number of voting players is displayed.
- Winning conditions:
- Town: no bandits and mutant remain.
- Bandits: no town and mutant remain.
- Mutant: three players remain (including her) and at least two of them are not bandits.
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