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Group B. Pirates - Arch in refuge, Game 1 16.09.2013 RaiseTheDead (red, random, Conflux, Pasis) def Defiant (blue, random, Rampart, Kyrre), 2sm4d(3), 137 The generator, of course, really made me restart. The first two draws I started as Tower, with ranged blocks along the road each time. The third one turned out more or less playable. 17 air elementals, albeit with aggressive guards everywhere. Money was decent, birds were placed on the first without any issues, even with buying them out. Built the guild. Got DD and TP. Slowly cleared underground treasure zones. But then my opponent had bad luck. Thanks for the game!
Confirm. A painful defeat. Good start for Kyrre, fast route to a grassy secondary, albeit with a decent loss of Centaurs (block of 95 gr. faeries), Kyrre leveled well, got Earth, but Slow was absolutely nowhere. On 123 I went to clear the first underground treasure zone, besides a couple of Pandora's Boxes for exp I found nothing there, went into the surface treasure zone on the rocks, found a couple of Dragon Fly Hives, a library, Sunken ship as absent as ever. In refuge I got a Gold Dragon (almost arch :D ). On one of the turns Pasis's stats were revealed: combat stats roughly the same, but SP was impressive, whereas I have no mana, no control, no mass magic. Sunken ship didn't appear on 3 spawns and in 2 treasure zones. I go into the last promising corner of the rock treasure zone, find another Dragon Fly Hive and a Shield +4 all for Faerie Dragons. I recklessly attacked, planning to endure round 1, and hit with everything in round 2. In the end, the Faerie Dragons got morale in the first round, and the Wyverns got anti-morale for 2 rounds straight. I shouldn't have attacked, of course, but the post-mortem showed there still wouldn't have been much chance. Lightning for 525 and mass Slow from Pasis would have settled it. Thanks for the game!
P.S 2 my team: guys, I'm dragging you down a bit here :D Don't be mad, I'll correct it, I'll try harder! ;)