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Firstly, the town's behavior on the first day (hello, "killers"!). Note that I am not condemning the town based on hindsight – if Tox had turned out to be mafia, I would still condemn this action.
You see, Tox is a personality, in a certain sense, an outstanding one, so when he started behaving provocatively, he was executed on impulse. This is a game, and there is room not only for cold calculation but also for actions taken purely for pleasure.
Secondly, the style of death messages, which often also had to be "guessed".
This is rather a positive point; the fact that roles are often named almost directly is not entirely good, as it makes the game easier for the town.
Thirdly, the ending itself. A direct consequence of Tox's execution on the first day, by the way.
Yes, that was crazy.
Where do we go? Where do we end up when we save the world?