place artifacts in such a way that the players' capabilities are more balanced
Also, it might be nice to make it so that Green and Brown can not only enter each other's lands through the Dungeon and fight each other (provided that their capabilities are balanced), but also pass through the center diagonally on the surface (from southwest to northeast).
In general, when the map was conceived, the initial concept was as follows:
- Human players develop for a long time, fight computer players in their development, search for certain artifacts, and then get the opportunity to have a final battle with each other.
- It is not necessary to destroy the AI, and it is impossible to do so. The AI behaves in such a way that it constantly interferes with and harasses human players, and it is very difficult to track it down and finish it off.
- As soon as the humans have a final battle, the game on the map ends.
Map version 1.1
List of changes:
- Simplified the teleport system
- In Multiplayer, the final battle is not possible until
the main scenario of the map is completed
- Changed the ownership of neutral castles
- In single-player mode, after completing the main scenario of the map, the
"City Portal" spell and the "Chains of War" artifact are unlocked
- Necromancy is prohibited outside the starting zones of the players
I tried to take into account most of the recommendations and feedback, especially those received from Marmot.
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