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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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rebellious
But it's obvious that in the editor and manuals, it's only attributed with the property of "increases morale by +1".
Well, not all of the properties of psychic elementals are described either. However, there is logic in the fact that the courage icon makes troops resistant to psychic effects.
rebellious
The artifact is located in a row (in the editor) among the treasure class, and it follows the order: three artifacts for luck, three artifacts for morale.
The artifact can be given at the start (only treasure artifacts are distributed).
The prices of the artifact on the markets correspond to the treasure price. Therefore, there is evidence that this is a treasure artifact.
In the editor, artifacts are arranged in ascending order of their in-game ID. And yes, it's a treasure artifact, and that suggests there's some kind of error. But what it is is unclear. And most likely, the error is not in the presence of the property, but in something else - the property is clearly and correctly defined. Perhaps removing the property would be better for the game, but this is not a bug fix, but simply a change.
rebellious
But the image of the spell itself in battle particularly points to bugginess. If the berserker's amulet simply prevents him from casting with a corresponding message in battle, then when the berserker is cast on a hero with the courage icon, there is no prohibition, it can be cast, mana is spent, but there is no effect. At the same time, when you target a potential unit, the blue outline around it is not displayed as it should be after other spells. That is, there are a lot of buggy manifestations. In my opinion, they simply mistakenly copied the entire code for the protection, which was somewhere nearby.
It's just that berserk is an area-of-effect spell, even a basic one, and when it's cast, it only affects 1 hex. Therefore, it can always be cast on an empty space or on your own unit, just like with a fireball, for example. The icon has nothing to do with it - it simply gives immunity, and correctly so - when a fireball (or even a berserk) is cast on an ifrit, the effect is exactly the same. And the amulet works the same way, I'm almost sure, I'll check it later.

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