05.09.2013 Pyre (red, Rampart, Ivor) def kalababa (blue, Castle, Valeska, Mephala), Speed-2, 124
Took all the rests and even a tech-rest once, because there was a ГО, but no passage. On the first day, I took a secondary town, but the passage to other roads was blocked by eyes behind the prison, plus a sawmill was locked by griffins. In total, I had enough money for 2 more heroes, with whom I ran until 113 or 114. I broke through all the shooter blocks with losses of gremlins and a few Centaurs. Then I captured two secondary towns in different zones. On 117, I took the Medusa dwelling-8 and stood in front of the Naga dwelling-4. No external dwellings at all; in the main town, I built Horns at the Citadel, in the secondary town, Drones at the Citadel (not enough crystals for the Unicorns).
121 I take the Naga dwelling, defeat Ivor in the main town, and charge with him to the Griffin Conservatory. The scout hero takes the Medusa dwelling-8.
122 I take the Griffin Conservatory-3 and defeat the Conflux village; from there, I run to the well near the ГО, the troops on the scout are far away near the Castle, and a chain is set up to Ivor. On the same turn, Mephala comes out and wants to beat Ivor, but he quickly escapes.
123 The scout heroes take the Medusa dwelling-4, Ivor has Expert Logistics, I catch up to Mephala, then an epic Fireball happens (I thought I would lose; there were very many archers, saved by a good mana reserve), after which Mephala buys back in with 12 Knights, leaving me with 1 Angel, 9 upgraded Unicorns, 7 Drones, 12 Elves, 2 Horses, 20 Centaurs.
On 124, I finish Mephala in the Castle, having brought another 18 upgraded archers from the Castle secondary town.
Thanks for the game!