Classes
1. Warrior
The first warrior removes all armor, weapons, helmets, shields, etc., etc. from the second, after which the second will be able to calmly screw in the light bulb, provided he has the Focus Weapon skill for light bulbs.
Note: armor, shields, etc. with electricity protection do not need to be removed.
2. Paladin
Places hands on the light bulb, heals it, and then screws it in, as this is not forbidden by law and is not an evil act.
3. Thief
Unnoticeably unscrews a light bulb from somewhere, disables all traps on it, picks it open, steals the valuable tungsten filament, then sets traps on the light bulb and unnoticeably screws it back in.
4. Mage
One holds the light bulb, the second casts Light on it, and the third teleports the first and second far away from the fourth, who decided for some reason to cast Fireball.
5. Necromancer
Raises the corpse of Edison from the grave, and he'll figure out for himself how to deal with this light bulb.
6. Priest
Exorcises the undead from the light bulb, blesses it, and then summons his deity, who screws the light bulb in for him where it belongs.
7. Monk
He has the fewest problems. He can easily screw in any light bulb with his bare hands!
8. Barbarian
Enters a rage, smashes the light bulb, and thus the problem disappears on its own.
9. Ranger
The first chooses the light bulb as his racial enemy and has advantages against it from the start, the second takes the light bulb as a companion, while the third tries to use 'tracking' to determine where the light bulb rolled off to. After long searches for the light bulb in the forest and in the swamp, it is found at their home, where they screw it in provided that at the start of the game they took the 'two-handed light bulb screwing' skill.
10. Druid
The first screws in the light bulb, while the second drives away the bear that the third has turned into. Meanwhile, they all collectively hate the light bulb, as it is a product of civilization.
11. Bard
Uses 'Use Magic Device', and the light bulb not only screws itself in, but also sings and dances while doing so.
Races
1. Human
Since humans can take two skills at the start of the game, one is taken as a general utility skill, and the second is 'light bulb screwing'.
2. Elf
1) The first, using amazing dexterity and incredible wisdom, screws in the light bulb, while the second sings to him about Elbereth.
2) The first, using amazing dexterity and incredible wisdom, screws in the light bulb, while the second screws it into the heads of other peoples why elves are the coolest of all.
3. Orc
The first holds the light bulb, and the second screws the first in.
4. Dwarf
Two dwarves are required. They see in the dark, so they have no need to screw in a light bulb. Two are needed so that there is someone to drink beer with.
5. Hobbit
1) The hobbit makes a luck roll, and by luck, the light bulb turns out to have already been screwed in by someone.
2) Two hobbits together carry the light bulb to Mount Doom and cast it into the crater of Orodruin.
6. Half-elf
Collects all the information about screwing in light bulbs, and then using diplomacy convinces the light bulb to do everything necessary itself.
Alignments
1. Neutral Good
Screws in the light bulb, because it makes everyone feel bright and good.
2. Chaotic Good
Screws in the light bulb, because it makes him feel bright and good.
3. Lawful Good
One screws in the light bulb, while another reads the code of laws aloud to him, confirming that the act of screwing in a light bulb is a lawful deed.
4. Neutral Evil
Screws in a light bulb that has already burnt out just to spite everyone.
5. Chaotic Evil
Screws in a burnt-out light bulb because he felt like it and that's that, while laughing wickedly.
6. Lawful Evil
Two characters sign a Contract, according to which the first must screw in the light bulb, and the second, in the meantime, conquers the rest of the world.
7. Neutral
Screws in the light bulb alone, because everyone else doesn't give a damn about this light bulb.
8. Chaotic Neutral
Screws in the light bulb that everyone doesn't give a damn about, while the rest of the party has vanished to complete a quest.
9. Lawful Neutral
Screws in the light bulb, as he suspects that he will be given experience for it. ((c) Skif)