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The Crusade (autumn, winter 2013-14)

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The first stage is a qualifying round to determine which players belong to which faction (since I don't know this). As a result, players are divided into leagues: the highest league (where those who won in the groups go), the first, second, and so on.
After that, we hold the second stage. The winner in the highest league will receive a prize, the winner in the first league will receive a prize, and so will the winners in the second and third leagues. Am I stingy or something? :) Of course, the prizes will vary in value.
After that, we hold another draw and conduct the third stage, and again the winners of the groups play against each other, the second places against the second places, and the third places against the third places. And again, we give out prizes.
After that, we hold the 4th stage, and so on.

As a result, we get a reliable and simple tournament system that allows players to objectively compare their skills and ratings. It's a relaxed system (2 weeks per tournament, breaks between stages), a system that doesn't interfere with playing in other tournaments. Players can leave this tournament painlessly after completing a stage and return later. At the same time, winning in the highest group will become increasingly prestigious, because to get there, you need to go through a serious selection process. (But some people just want to win in their 5th or 6th group, and there were requests to organize tournaments for beginners). And it's easier for beginners to prepare, because after the draw, they know which 4 factions and which players they will be playing against, compared to a random selection from 13 factions.

And all of this works on the condition that players are interested in playing. If there is no interest, no system or prizes will help.
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