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Unity of the Elements

#57
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Heroist
A recruit cannot deal damage by default – everything has been changed for the better in that regard.
Well, I don't know, I'll repeat, I didn't have any problems of that kind. Of course, you get the town with at least a three-month head start, but that's not fatal; a couple of weeks with the Tear of Ashera reduces this head start; and if you play on Recruit difficulty, it reduces it almost by half. That is, the enemies are only twice as strong as you.

Did you complete the sphinx's quest to level up? Did you get the Robe of Sar-Elam?
Of course, I got it and cleared everything, and it took me a month. The Necromancer's army, which met me in both attempts, practically didn't change on Recruit difficulty compared to Warrior difficulty. Therefore, all the "advantage" of Recruit difficulty is a lower level of the main character due to weaker neutrals.
It's clear that you need to stay in the castle and build up your army, but it's too boring to do that. I'll experiment with leveling up – maybe it will allow the main character to move around before his entire army is wiped out...:mad: