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Unity of the Elements

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#54
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P.S. I tried it on Recruit difficulty...
1) the script for 200 mana doesn't work: mana is taken, but the city isn't given.
2) I didn't quite understand the difference between a Warrior and a Recruit. It became harder earlier than on Warrior difficulty....For example, the apprentice mages happily defeat the Titan in the test, while the Great Mage
the player character just stands around (even with all the upgrades like Wizardry, Morale, etc.)
Sorry, the quest worked - I had to "kiss" the mage for the 3rd time... And the city, I realized, is given for completing a certain amount of quests...

vadim_t - I apologize, I didn't notice your message! ;)

Regarding the difficulty - I'll take a look now and see what's going on. But it shouldn't be the case that apprentices become weaker.
And also - it's better to take reinforcements of Djinns - and calmly complete all the given tasks.
Regarding the city - yes. It is given for completing a certain amount of quests (it seems, about 85%).

Added 1 minute ago
RedHeavenHero
Maybe it's better this way. Will there be animations? :rolleyes:

Animations? No problem.

Added 3 minutes ago
diff18 = 15
diff19 = 7
diff20 = 10
diff21 = 10
diff22 = 5
diff23 = 3
diff18 = 18
diff19 = 10
diff20 = 13
diff21 = 13
diff22 = 8
diff23 = 6

Here are the numbers of mages on Recruit and Warrior difficulty.

Added 8 minutes ago
Okay, I made the animations, and everything looks quite nice.

Added 7 minutes ago
Are there any other requests? In principle, I can already release a new version.

Added 32 minutes ago
I updated the map. For now, without the final cutscene. I tried to take into account all the advice and suggestions.

V.1.0.2:
-Fixed minor visual errors when viewing videos.
-Added descriptions to quests where you need to return to the Archmages.
-Removed the regular Lightning spell from the map.
-Shaiharadia was moved slightly so as not to interfere with the movement of caravans.
-The boss received new abilities. Among them: Crystalline Scales, Mind Control Resistance, Fire Wall instead of Lightning, Immunity to Fire, Water, and Earth elements, and others.
-Some spells have been removed from the library, including Summon Ilm-Hildjra.
-Fixed an error with the pre-final cutscene, with the duplication of elementals.
-Removed the ability to get the Dragon Set effect.
-Fixed a bug with teleportation from the Abyss, when answering the mage's riddle incorrectly.
-Fixed an error with the game difficulty.
-Added animation to the Boss - cast, when summoning the Fire Wall.


The download link is posted in the topic header. Have a nice game.
Thanks to everyone for the testing!


Added 38 minutes ago
I found and fixed several serious bugs. I uploaded a normal updated version.

Whatever