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#25
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Such a small field means death for many tactics that I loved in Heroes... positioning against shooters (those who hit across several cells), using archers to wear down slow units (simply by running away from them), surrounding and pinning own units against obstacles, and many others... On such a field, it will be simply impossible to maneuver—it will just be dull and uninteresting shoving, and as Catherine correctly noted once again, it will be completely impossible to surround a unit or utilize this "vaunted" quad grid... Essentially, what is this? A mockery of the fans?

:2: Voron: The comparison with chess is completely incorrect. In chess, there are fewer (diverse) pieces and the movement characteristics of these pieces vary greatly—which allowed for the creation of a game unsurpassed in tacticity... But in Heroes? There are more units—and they all move the same way (only with different ranges)—therefore, reducing the field for them is the complete killing of any own tactics...

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