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#2632
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3.53 -> 3.54 (08/25/2013)
[-] InterfaceExtensions bug: it was impossible for an allied hero to receive an artifact in the usual way.
[-] TournamentExtensions bug: in a network game, when attacking a player's city without a hero, the game asked if a quick battle should be initiated.
[-] HD+ bug: in a network game, when playing with a chess timer, when attacking a player's city without a hero, the timer did not stop.
Excellent! And how quickly! :)
Thank you, baratorch!
Also, when setting up alliances (in a 2v2 game) online, they often get messed up - one player ends up against three, or everyone is against everyone. You set up the alliances at the very last moment - and immediately the START button appears - this is the only way to get out of the situation. But even then, it sometimes gets messed up.

Added 12 minutes later
Satyr
Maybe the probability of neutral zones appearing should be reduced? In every map, there are many lairs of Borows, Hobbits, Trolls, etc. There are really a lot of them, more than there were before the ban. And it's completely unclear why this was done.
Maybe it just seemed that way after a temporary "lack of neutral creatures"? Well, and besides, you need to take into account which template is being used. I just can't figure out and compare how many there were before they were removed and how many there are now, because I haven't played much in the current period. But the fact that there have always been quite a few neutral creatures is true. Well, and what's wrong with the Wizard faction? Perhaps it's better to leave it as it was for now, otherwise we'll overdo it and forget the original ideas.

Added 12 minutes later
I saw this in the options:
 = 3
Although there is no such valid value. But it still works.

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