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#1451
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Juristis
23.08.2013 Juristis (blue, Rampart, Ivor, Gretchin) def Captain (red, Stronghold, Gurnisson) Balance 131
Started without restarts, roads average. Ivor with 9 Elves, many Centaurs, some Fairies, but due to morale on the Serpents, 8 Centaurs immediately died. Took an external dwelling of Dendroid Guards on D1, visited the lookout tower. Only 2 roads: to the GO and to the secondary hero, adjacent zones by wasteland. On the first week, I took the strong adjacent zone, where Gretchin died and then ran to the second one, through Orcs, who cut down 4 Grand Elves. Arrived at a lava zone with a refugee camp.
On the lava zone, a Griffin Conservatory and several chests were found. Gretchin with Earth and Log.
D2D1 - 2 native heroes arrived. Built 4 marketplaces.
D2D3 - broke into the Conservatory, tier 3, captured with the loss of Dwarves, 10 Centaurs, and 4 Dendroid Guards. Then bought a spellbook (have Slow and Bless, Air upgraded) and went to the center through a horde of Griffins.
On D2D7, already having Mass Haste and having upgraded Pegasi, I reached the central junction by wasteland, drove off the opponent's Kyrre there, and captured the town.
D3D1 - Cap surrenders. Thanks for the game!
Confirmed. The opponent broke my chain and I was left without troops in a locked corner (a guard of 100 Wolves was there — I thought it was a passage to the center, but it turned out to be just a Pandora's Box and three artifacts).
Thanks for the game!

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