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#18
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I was developing a Warrior because in previous games, he won with armies. From the Darkness faction, I used mass Slow, mass Dispel, and Weakness, which is 2 spells per turn. I never got Luck; it's not up to me, and it wouldn't have helped anyway because my opponent had the Sar-Iss Staff, and no spell would have been deflected. Nazir cast 12 spells with the Wizard's Sign while I was chasing his gargoyles, which had scattered across the battlefield. I'm saying that, theoretically, something could have been done, but in practice, it doesn't work out. But Ogre with the Lion set (Empathy) is just insane. He really gets 3-4 turns for every one of mine (his troops had +8 morale). This guy makes money from the game; he already figures out from levels 3-4 how to level up the hero as quickly as possible and capture as much as possible. How, for example, in the Outlands, can he capture Utopia and take ALL the mines (near his castle, of course) within the first week? And this happens constantly and doesn't depend on the guards: whether they are mages, archers, or druids. For me, this is quite important. If my opponent agrees (he plays with me for free), I'll try playing as Orcs or Dwarves.

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