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and much also depends on the map...
on "s" and "m" maps, i.e. on small and medium maps, you need to go for quick army development, meaning no municipal and all that, only troops, fast clearing with resource gathering. of the troops, you need to upgrade wyverns first, then if time and resources permit, gorgons, there's no point in taking hydras at all or building their dwelling.
also, everything depends on resources, if you have enough wood, it's fine, then it's worth building the wyvern nest as quickly as possible, if resources on the map are scarce (which happens extremely rarely), then basilisks and gorgons... and an early strike on the castle on such maps should be successful.
on large and extra-large maps, the main thing is to start quickly, i.e. be more active roaming the map and crushing everything you can defeat, it would be nice, of course, if you have sufficient forces and wyverns to take the Griffin Conservatory and the wyvern nest, get angels and wyverns, the main thing is to be more active roaming the map, preferably with several heroes.
fortress on s and m maps sometimes has problems with stronghold and fortress, necropolis..
on l and xl maps, problems can also arise with mages from tower and dungeon, and necropolis, with competent and good play on an xl map, is practically impossible to defeat...
and you should, in principle, tear apart castle, although of course anything can happen and castle is no weaker than fortress, with castle you can beat fortress, it depends on which opponent (but still the chances of victory should be higher), well, if against the computer, then it should have absolutely no chance.
on "s" and "m" maps, i.e. on small and medium maps, you need to go for quick army development, meaning no municipal and all that, only troops, fast clearing with resource gathering. of the troops, you need to upgrade wyverns first, then if time and resources permit, gorgons, there's no point in taking hydras at all or building their dwelling.
also, everything depends on resources, if you have enough wood, it's fine, then it's worth building the wyvern nest as quickly as possible, if resources on the map are scarce (which happens extremely rarely), then basilisks and gorgons... and an early strike on the castle on such maps should be successful.
on large and extra-large maps, the main thing is to start quickly, i.e. be more active roaming the map and crushing everything you can defeat, it would be nice, of course, if you have sufficient forces and wyverns to take the Griffin Conservatory and the wyvern nest, get angels and wyverns, the main thing is to be more active roaming the map, preferably with several heroes.
fortress on s and m maps sometimes has problems with stronghold and fortress, necropolis..
on l and xl maps, problems can also arise with mages from tower and dungeon, and necropolis, with competent and good play on an xl map, is practically impossible to defeat...
and you should, in principle, tear apart castle, although of course anything can happen and castle is no weaker than fortress, with castle you can beat fortress, it depends on which opponent (but still the chances of victory should be higher), well, if against the computer, then it should have absolutely no chance.