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A very monstrous structure results from this new revision of the rules...
In my opinion, to maintain universality and simplicity, there are only two alternatives:
Either:
1. **Red rush is prohibited: On the first day of the week, with the new resource increase, you cannot attack anything with a blue flag.** (This includes everything - cities, mines, scouts - everything, without any specific definitions of "increase" or "affects the battle"...)
Or:
2. **Red rush is allowed.**
Based on this, the tactics are built when choosing a color, on the map, during the game, etc.