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Let's talk about our Red Rush strategy...

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#126
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Let's resume the discussion about red-rush. To avoid repeating everything, I've compiled the recent posts into one topic. So, read from the beginning if you don't remember.

I've expanded and clarified the wording regarding the questions that players most often ask the judges.

Let's discuss the wording, and then I'll attach a poll about banning/allowing red-rush on XL+U maps.

What we have now:
3.1. Red-rush is prohibited, i.e., a player playing as red is not allowed to attack on the first day of the week with reinforcements purchased on that day:
a) on the blue's Castle (even if the Castle is not guarded);
b) on blue's heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.
* Troops that come with purchased heroes, as well as troops from Outposts ("Niches"), Pandora's Boxes, Summoning Portals, etc., can be used without restrictions.
* The concept of red-rush does not apply if both heroes end up on opposite sides of the Portal or Underground Gate during the attack.

New wording:
3.1. Red-rush is prohibited: a player playing as red is prohibited from attacking on the first day of the week with reinforcements purchased on that day:
a) on the blue's Castle (even if the Castle is not guarded); *
b) on blue's heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.

The concept of red-rush does not apply when the players' heroes end up on opposite sides of the Portal or Underground Gate during the attack, if the red player cannot see where the blue hero is. **

Clarification 1. Reinforcements are considered to be:
troops that appear at the beginning of a new week in the cities (towns) of the player or in the cities (towns) of the opponent (human or computer) captured on that day;

Clarification 2. The following are not considered reinforcements and can be used without restrictions:
troops not purchased in the previous week;
troops from neutral cities and towns captured on that day;
troops that come with purchased heroes and heroes from freed prisons;
troops from Outposts ("niches") and troops from Summoning Portals;
troops from Pandora's Boxes, Griffin Conservatories, Serpent Nests, Seer Huts, Refugee Camps.

Clarification 3. It is allowed to upgrade any troops.

Clarification 4. If it is impossible to distinguish old troops from reinforcement troops (mixing in a hero or in a Castle), it is considered that the reinforcements are lost in battles with neutrals. Until the reinforcements are mixed with old troops, they are considered reinforcements, regardless of the losses of the old army. ***

Clarification 5. In a game involving more than two human players, the rule applies consistently to other colors (blue-rush, brown-rush...). In a game with alliances, reinforcements also include the reinforcements of the ally. ****

* 3.1.a)
Oldboy
Why are there more stringent requirements for attacking a Castle?
The value of a Castle for blue on the first day of the week is incomparably higher than the value of a mine (if there is no army resting in it) or a hero (if he is used for a chain or scouting).

** This point has already been discussed. The existing wording should protect red from time-warping, if blue deliberately sets himself up for a red-rush. However, red can quite possibly see the blue hero in a certain situation (e.g., from a lookout tower...), and, using the rule, consciously rush.
Should we leave it as is, or clarify that it only applies if he can't see it?

*** Clarification 4. For example, if 4 horses were bought on day 121, adding to the 2 horses already present, and 3 horses were lost in a battle with neutrals, then when attacking the opponent, two horses can be used, and one should be dismissed/left in the Castle/given to another hero. But if the old army suffered losses of one horse on the way home, and only then mixed with the reinforcements, then when attacking the opponent, only one horse can be used.

**** Clarification 5. For example, in an alliance between brown and red players, brown cannot use red's reinforcements to attack green in accordance with paragraph 3.1.