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"Necropolis" - changes to creatures of levels 6-7.

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A large (relatively) update has come to an end. You can familiarize yourself with the new version of the mod right below the link. A little later (maybe tomorrow), I will create a separate topic and ask the respected moderators of the section to move the messages there. But for now, unfortunately, there is no way to do that. I also wanted to make a few more screenshots, but in a normal format, they take up so much space that I have to compress them 3 times, and they don't look very good in jpg... Mod: Necropolis V.1.1.1 -The creatures of the Necropolis faction, some descriptions, and abilities have been changed.
-Undead, Death Knights, and Banshees have been replaced with Black Knights, Death Knights, and Dark Knights.
-Dragons have been replaced with Undead, Death Knights, and Banshees.
-Ghost and Astral Dragons have been moved to neutral level 8 units.
-Descriptions of the above units have been changed.
-The description of the "Terrifying Presence" ability has been changed.
-The Banshee's "Mournful Wail" ability has been changed.
-New abilities have been added to the above units.
-The description of some Necromancer city buildings has been changed.
-Other changes.
-Necropolis has finally received interesting, changed creatures instead of uninteresting dragons - full-fledged level 7 units. Knights have finally become part of the Necromancer army. This does not mean that the mod has affected the game's balance. It has only allowed the Necromancers to feel confident where they previously could not oppose other races.

-In addition, two versions have been created for the mod - one for single-player and the other for multiplayer. The main difference between these versions is the balance, for example, in the single-player game, Mournful Wail, the Banshee's special ability, has been weakened.
-The multiplayer version of the mod provides a balance for the game on any standard maps, no larger than "large", and with a game duration of no more than 4-5 months. Further, the balance may change.
-The single-player version of the mod allows you to adjust the current balance for a long game of up to a year, practically on any map-scenario. This, of course, does not mean that any of these versions is strictly intended for the recommended game mode, however, it is better to use this mod in such a way as not to affect the balance related to the Necromancers too much.

-The mod naturally affects the original game files and may be incompatible with some other mods that affect the creatures of the Necropolis faction. There may be "oddities" with campaign missions and single-player scenarios where, for example, Black Knights and Death Knights are used. But such cases are extremely rare.
Thanks for the help:
-RedHeavenHero, Nargott, psatkha, SRD, and others.
Thanks for the testing:
-Lord Death, SRD, and others.
Installation: Inside the archive, you will find the file necropolis.h5u, which must be moved to the User_Mods folder, which is located in the game folder HoMM_V. If you decide to disable the mod, simply remove the above folder from the game folder. Read the Read_Me.txt file carefully before starting to use the mod. There you can find a detailed list of changes. The mod is unfinished and imperfect and still needs thorough testing. All feedback and suggestions will be taken into account. I wish you good luck using this modification!
Below you can download the latest version of the mod.
Sincerely, Heroist ;)

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