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"Necropolis" - changes to creatures of levels 6-7.

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SRD
Excellent :smile54: (but I understand that the scream remained tenfold compared to the original - well, that's fine)

Thank you) Not tenfold, I think, but five. The initial coefficient was 2.
Nargott
Come on, Necropolis has always been one of the most overpowered races; in the TE mod, for example, they keep getting cut down, but they still dominate :D
In this mod, they simply fixed the weaknesses of Necropolis, without weakening its strengths. But the goal was not balance, but to strengthen tiers 6-7 within reasonable limits.

Yes, in general, I agree ;) I remember how I loved playing in the good old days - I ran around the map with hundreds of thousands of skeletal archers and felt simply invincible ;) Vlad was a favorite hero, thanks to the ability - "Resurrector". And, of course, Markel.
Lord of Death
Well done, I will definitely play this mod. Strengthening Necropolis is an important mission. I'll buy everyone a beer on my account.

Thank you ;)

Whatever