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"Necropolis" - changes to creatures of levels 6-7.

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#206
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I think Nargott immediately understood what we were talking about. ;)

I just ran a test with Messengers and Banshees – the choice isn't obvious at all. 1 Messenger with a speed of 8, initiative 9, 27 defense, and 150 health took down 7 Cyclops in five stacks. ;)
With the Banshee and its tanking ability, I only managed to take down four.

The Banshee's ability is directly related to their number, but at the same time, the damage from it is constant in the sense that it's predictable. At lower levels, the Banshee is inferior to the Messenger, but it's still suitable for tanking, and most maps are played at that stage. At this stage (5-10 essence, level 7), the choice isn't so simple.

It's a different story in the fifth month of the game. The Banshee's ability is still strong, but the Messenger's "touch" ability is no longer helpful. Then, its 27 defense plays a certain role – a 50% chance doesn't just scare the attacker, but a 50% chance means simply staying alive. ;)
But it rarely comes to that.

Whatever