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"Necropolis" - changes to creatures of levels 6-7.

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#183
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I meant that by this point, I try to build up the entire fortification and all the dwellings, but without upgrades (except for a few key units, for which I do build upgrades). I like to play on medium and large maps at the veteran level. Absolute Power is too overwhelming – I almost never play on that difficulty, except with friends. And in those games, I play as a hero – the opponent won't show up for a while, so the slowed development due to the small number of resources doesn't really affect the outcome.

Added 10 minutes later
For a faster game, it obviously doesn't make sense to invest in the city – they'll come and destroy it, and the city's growth isn't worth the investment. I play as the Elves in such games; some units of level 6 and 7 don't need to be upgraded immediately, like level 3. In this case, +1 Banshee per week won't make a difference. But I've already tested this with several races, and the Necropolis faction has become noticeably stronger. However, I was playing against the AI, and I think playing against other players will be more challenging than before.

Added 4 minutes later
Nargott, how do you see these two units? – I'm talking about their HP and other parameters, but with the abilities they already have, it all looks pretty good. And another question – did any creature have this adjacency bonus before? – I haven't seen it.