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"Necropolis" - changes to creatures of levels 6-7.

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#155
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Why not just test the mod? Why talk about everything in theory? In practice, I played, as I said, with Iris on a standard Multiplayer map, and no uber-tier Death units helped; everything came down to skill against the AI.

Added 2 minutes later
Nargott - maybe you should "open" the mod instead of "downloading" it? It will open the folder right away, and all the stats are in the game mech folder. I have serious problems; I have to reset my modem to get 2 minutes of connection while it loads.

Added 57 seconds later
Nargott

If it's the ability I'm talking about, then no. It scares absolutely any unit (nearby or not) that tries to attack these creatures. More precisely, it can scare them with a 50% chance. It's similar to incorporeality, but worse. Units with this property are usually invulnerable. I saw this ability in action because in my mod, it was given to the Dragons of Terror (which I didn't remove in favor of the steeds) and the Blazing Nightmares.

This ability is now with the Heralds. That's why they are weak in melee combat if they are hit.

Whatever