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"Necropolis" - changes to creatures of levels 6-7.
Yeah, right :eek: they'll be attacked (or they'll attack themselves) every 15 turns, so they'll almost always be close to someone, and then the damage with morale at 0 (or even lower when fighting a Necromancer) will be 100 from just one Banshee, and that's to everyone around, without any retaliation, regardless of level (look at the Archangel, for example, his defense is clearly higher than the Banshee's attack, but she took him down like it was nothing...). Well, I do agree about the building role with Nargott, but maybe something could be reduced – either change 200 to 180, or reduce the defense a bit, because 45 is a bit too much.