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"Necropolis" - changes to creatures of levels 6-7.

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#92
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Okay, I was a bit busy, but I'm back now. Initiative 11-12-12 – alright, let it be. Speed will be 8. This all applies to the knights. I replaced the Bone Dragon with a recolored Altgreid of the Death Knights, and I simply made the Ghost Dragon and Astral Dragon equal-level neutral creatures.
Later, I'll replace the icons.
I haven't adjusted their stats yet, but I've assigned abilities. As for the dragon riders, making them neutral creatures isn't a problem; I don't even need to replace anything. Well, that's for later.
Right now, I'm having a small problem with the skeleton and its geometry – it gets deleted to null after assignment, but I've found a workaround. I just need to fine-tune the best fit points and so on. At least the game doesn't crash anymore.
Archlyavol – Armageddon? I don't mind; let everyone have their native spell at level 7. Just kidding. By the way, where did you all get the idea that (Unholy Curse) is a powerful spell? It's cast only once per battle, and its damage isn't higher than Earth Shock (remember: Elves – 4x ballista, Enchanted Arrow --> Earth Shock = death to all living things). So, the Herald will deal about 500 damage once = 5 (!!!) paladins, but it skips a turn and its enhanced abilities. It's not that great.

Whatever