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NTBF – New buildings for the towns in Tribes of the East 3.1.

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Are you still considering building suggestions? They might not be groundbreaking, but here are a few ideas.
First thought: A building for the Dark Elves that increases the growth rate of Hydras and Minotaurs, and also allows you to sell units for gold. It could be called something simple like "Black Market" or "Slave Traders' Guild." In my opinion, it wouldn't unbalance the game too much. The sacrificial pit doesn't significantly increase growth unless you sacrifice a lot, and this building provides a large ruby that allows you to see the element of creatures (I don't remember the exact name), which doesn't have a huge impact on magic damage.
Second thought: A Foundry. It allows you to increase the growth rate of Golems by using Gremlins, as if they are working there. It also increases the attack, defense, and health of chests, tents, catapults, and the Golems themselves. If needed, we can adjust these bonuses, or we can replace them with an ability that fires magical arrows, with the damage depending on the hero's spellcasting skill, calculated indirectly using a formula. Of course, balance is a concern here.
I think this would be a great counter to the Dwarves' tower, and it would give them a significant advantage

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