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#1324
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Volodymyr
12.08.2013 Volodymyr (Rampart, Kyrre) def nitro43 (Dungeon, Shakty), 2sm4d(3), 141

Chess timer 60+6+1

On the very first day I revealed external dwellings of Centaurs, Elves, Pegasi, and Dwarves. Kyrre breaks through to the snow and on 113 kills 47 Knights for boots and an external dwelling of Mages in front of Tower. At the respawn there was a tree for Sharpshooters and a Griffin Conservatory with a stable, but far away; a double GO from Grey Bears and Angels. On 116 Kyrre levels Mass Slow, takes +1 All, and enters the treasure zone (grassy). On the last day of the week we break through Cyclopes, past the grave, take the gold mine and wait for growth; Kyrre has Armor. At home there are a thousand horses at the Castle in Tower. Didn't paint the Dwarf external dwelling because I had to ransom something.

The treasure zone turned out to be, to put it mildly, not very convenient — large distances between objects and also not dense; of useful stuff: a couple of boxes for experience, 6 Wyverns, sword +6, shield +3+3, and a couple of Angels. Basically, if it weren't for Kyrre, I don't know what I would have done + luckily an artifact for +2 to Mana was delivered and there was a Mage external dwelling. We saved on 125.

Before the save I played well, but after loading I was more clueless. I remember I was planning to take Dragon Utopias at the start of week 3 — two T3 guards and then go to the opponent. But somehow I dawdled too long, and in the end the first one falls only on 133; it gives a great reward, as for a first Dragon Utopia — Sphere of Permanence, Titan's Cuirass, Pendant of Disdain, and Boots of Resistance — just what's needed for the next Dragon Utopia, after boosting Mass Haste :) The second one was good too: +5 All, Gladius, and Helm of the Fifth, which came in very handy since there was no timer left to beat the GO. What was bad — I was a bit short on movement points to split up and replenish mana. In the end on 136 Kyrre crawled to the GO, having learned Light at 510 in Tower. There the high (spell) didn't appear to be present + there's a Papal Pendant, just in case. I jump across the GO and land in the castle, the opponent attacks — not many options. Although there was a Book of Earth there, but what is a Book of Earth when I have a Pendant of Disdain? :) Well, good :)

Thanks for the game!
I confirm. Thanks for the game!

Added after 27 minutes
13.08.2013 nitro43 (red, Castle, Valeska, Mephala) def Juristis (blue, Fortress, Tazar, Tazar) 2SM4d(3), 145
Slow roads. Spawned not bad, a lot of money, 2 Dragon Fly Hives in a row from the castle via roadless terrain, 1 on the road to a secondary hero. At the first one horses were built in the castle.
121 I take 8+6 Dragon Fly Hives, turn towards the secondary hero, there are another Dragon Fly Hive for 8 Wyverns there. I go underground — a triple Griffin Conservatory, a pair of Naga Banks (triple), a max Dwarf Cottage :) In short, Angels were built by the end of week 2.
Third week I clean the treasure zone, looking for a Dragon Utopia to build Archangels. At the very end of the treasure zone I find a triple Dragon Utopia: it gives Captain's Hat, Necklace of Ocean Guidance, Boots of Levitation. I think: "Not bad! If, suddenly, the area of operations moves to the sea, I'll be perfectly prepared!". I spotted the opponent in the neighboring treasure zone: he's inferior to me in purse and stats, and I have Archangels coming soon. Must go to the opponent through the GO.
141 I split up into the main castle. Troops take long to deliver. On 143-144 I just stood around (while hauling the army out from the middle of nowhere and upgrading Angels) with Mephala on a speedster not far from the GO. On 144 I see Tazar, without stealth, parking on Serpents at the GO and ending the turn. Well, okay. 7 slots of Archangels and minus Tazar. The opponent writes gg. Thanks for the game!
If the final battle had happened, it would have been:
Mephala 15 18 4 (80), 9 Archangels, 14 Champions, 41 Wyvern Monarches, 60 Markmen
Tazar 14 12 5 (60), 10 Angels, 20 Greater Wyverns, 85 Lizard Warriors, 20 Sharpshooters

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