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#2565
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Dirty_Player
Who decides what should be implemented in the game? We have one game where everything is already implemented :D

For example, I don't play with the m-200 patch on standard templates. For me, it was only an addition to the Tournaments, and for many others as well. If the more authoritative players, or those who represent the interests of most of them, ask for it, I think he will do it. I would feel more comfortable playing, knowing that everyone is playing like that, and not having to use the m-200 patch. All patches are opportunities, and yes, they may even precede the introduction of changes, but very often they only serve as an excuse for empty conversations.

I don't remember any game where the Grailm was found, let alone that it decided anything in the game. And even if there are those who say the opposite, I will answer immediately: these are isolated games, or on specific templates. So, let there be a patch for the presence of obelisks for them.

Added 4 minutes ago
And I think the number of rests will decrease immediately. There are many examples where a damn obelisk is at the exit of the Castle, and next to it there is a bunch of junk and a v-o-o-o-t such a large guard.

Added 14 minutes ago
Or reduce the value of these obelisks to 0, and specify the time in the rules for digging them up. Then the game can really become more interesting. Perhaps opponents will start actively visiting free obelisks in order to dig them up together at the appointed time.

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