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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#2518
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darkello
In general, the deliberate use of berserk is a problem because it creates unfair situations in the game. For example, in a 2v2 match with Nami, it shouldn't just be banned because it's a real bug; there should be a penalty for using it.
So, it seems you didn't have a berserk unit and couldn't use it even unintentionally (although I don't even know how that's possible), and whether it's a bug or not is already a minor issue. But bugs of this kind are the same for everyone.
Mareti and others, of course, surprised with their archaic stance on gems in the Nagabanks, saying that "it has always been this way." Maybe it was that way for them. Open any manual or map editor and look at the properties of the Nagabank object. But baratorch consistently adheres to his position on fixing bugs, and with additional mod features for those who like bugs: HD+ - with fixed bugs, otherwise - there's HD, regardless of the version! In my opinion, that's comprehensive. And it's universal. And the game should get rid of bugs. And someone is talking about global disruptions? :D Please provide a quote. The Chinese opinion is especially interesting.
And there are countless bugs in SoD. For example, no one criticized me when gems were generated in my Nagabank. Not once! A couple of times, they just noticed it, but that's it, and without re-generation. But here, over and over, you hear that this bug is "good" and should be left in :rolleyes: (maybe at the end, when all the bugs are fixed, we'll get to the ballista and the ranged towers). And this probably strengthens the tower by only 0.0...%. The timer really changes the gameplay, but its use is regulated by the rules and the player himself, so it's not critical. Although it wouldn't hurt to modernize the timer. And you need to be very careful with such gameplay changes. First, you should fix the bugs.
And with a built second level, the variability and randomness of SoD decrease, and although Verdishka and Rion will no longer be so hated, it will be so boring.
[+] (author - Sav) fixed a bug in the original game: a flying creature skips its turn in battle when clicking on an enemy stack within range if it is impossible to fly to it due to obstacles.
I noticed a similar bug with ranged units. Only I thought it happened because of clicking on an obstacle. It is very likely that they have the same origin.
And of course, there are always those who panic about neutral zones - they definitely wouldn't have noticed that.
And while I was writing, two updates came out! :smile11: Now that's the pace!

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