Skip to content

Undead – a Necropolis mod.

#40
Auto-translated
We recently considered the idea of goblins riding werewolves (the base could be taken from bears or wolves). I think it would be worth replacing centaurs with them. I really only saw the combination of orcs and centaurs in this game. And if you remember the legends, where centaurs are mentioned, orcs are not even heard of, and vice versa. Instead of shooting, goblin riders could have a charge-and-retreat attack + cowardice. This would match their nature. And to compensate for the lack of archers, the first upgrade for level 1 goblins could make them archers. The animation could be taken from goblins on the towers of the city, throwing stones or something; they throw something there. In fact, the model of a thrower exists in NCF. It turns out to be approximately the same as with the Necropolis. The first alternate is a melee fighter, the second is an archer. Well, I have a third, a mage-archer. Goblins already have a mage (shaman). In my opinion, it will turn out to be quite logical.

Added 6 minutes later
Nargott


Ogre mages - it's better to have ogres who are mages. And in general, the parallel between overgrown orcs and ogres is really interesting.

Well, I renamed the assassins to: ogres, ogre leaders, and ogre mages. That's why it sounds like that. Currently, they have all been replaced with models of large, green, ugly creatures. The leaders are in horned helmets with axes, and the ordinary ogres are... well, like ogres.