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Undead – a Necropolis mod.

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#38
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1. I agree with the levels for the Elves: 1, 2, 4, and 5. I'm convinced. Archers in the basic version didn't have two shots in their third level. But what's the point of those two shots if one of their main units has only 10 hit points at its third level and dies in droves from simple spells and weak attacks? And what about their dragons, and by the way, the Ent – a tree – hence the idea of immunity to mind magic. 2. For the Dark Elves, I think it would be good to leave levels 1-4 and 7 as they are, and place Witches and Manticores at levels 5 and 6, respectively. At the same time, the Hydra should be neutral, and its design is actually better in Heroes 4. 3. I would still like to make some changes to the Liches: remove the cloud from the regular Lich, but in any case (even if it's not removed), give it some kind of spell, like plague, curse, or weakness. And what about Death with the scythe at level 7, and moving Bone Dragons to the neutral category? I'm not asking about Champions – there's already a mod for that, but why did they change the Ghosts? Now, the one with the scythe is at some third level – it seems like nonsense to me; they could have simply replaced level 6. 4. I saw a mod where Ifrits exist, but they are replaced (they removed the Cave Lurkers). 5. Orcs: I just don't understand why the Warlord and Shaman, who are weaker in design compared to the Centaur, are at higher levels than the Centaur. I would like to see the Centaur at least at level 3 or 4. 6. And what about the idea with the Dwarves (I'm talking about the immunity to fire element at levels 5 and 6, which is justified by the scenario, but ultimately leads to cheating)? Thank you for your answer.