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How can I set the number of monsters on a point to be not a fixed value, but, for example, double the growth rate? Because 44 peasants and 44 assassins are not the same. I want their starting number to change depending on the creature's growth rate in the castle, for better balance. This method was used on official maps. Is this a script or just a function in the editor? I didn't find anything like that in the creature parameters.
And I'll also attach a list of problems that the editor reports. Help me understand:
Map has no restrictions for Max Hero Level
Map has no rumours!
There are towns without specialization! It's coordinates are: 10:10 85:86
Several heroes have problems with their army. Their coordinates are: at 79:85; Treasure with coordinates 94:51 has too much resources!
Treasure with coordinates 92:51 has too much resources!
Treasure with coordinates 92:50 has too much resources!
And I'll also attach a list of problems that the editor reports. Help me understand:
Map has no restrictions for Max Hero Level
Map has no rumours!
There are towns without specialization! It's coordinates are: 10:10 85:86
Several heroes have problems with their army. Their coordinates are: at 79:85; Treasure with coordinates 94:51 has too much resources!
Treasure with coordinates 92:51 has too much resources!
Treasure with coordinates 92:50 has too much resources!