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Although, on the other hand, with a reasonable approach, it would be useful. Apparently, the problem lies with the "reasonable approach."
Otherwise, they announce something, and before the release, all the features are removed. Even the unit placement before the battle turned out to be a tactical skill. And it was presented as a novelty. :(
Damn, this is terrible - there hasn't been such a small field in any game in the series (well, maybe only in the first part) - this is essentially a complete disadvantage for ranged units + the absence of any tactics - just a simple brawl in the Russian style - "wall against wall."
The field is small. But this should have been expected - reducing the game to a brawl solves the problem of the lack of balance. In a brawl, you don't care if you have a wrench and the opponent doesn't. Balance isn't needed here.
But what bothers me the most is the square grid. The only argument in its favor, according to Nival, is the ability to attack from 8 directions. But what's the point if there are only 5 units in each stack? And why are there 7 levels then? :mad: Tactics are useless anyway:mad:
In chess, the field is 8x8,
and there are fewer "monsters," and the rules don't change for decades.
And yet, the game has been successful for centuries.
On AG.RU, I already expressed the idea that either the game will be incredibly tactical, where you have to consider a lot of nuances.
At least four. And there's nothing to say about the imbalance in chess.
White's move - victory, black's move - draw. But it is in this imbalance that lies the main component of their success. No one would call chess a mindless brawl.
Хронология вселенной Might and Magic
Katrine
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Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: