Auto-translated
Hmm, that's interesting.
I entered the map through the editor, and he's standing there, near the altar.
Here's the entire function in that location:
Nothing special. Enemy = Efion, Main = Kujin. I have no idea how he disappears...
I entered the map through the editor, and he's standing there, near the altar.
Here's the entire function in that location:
function AIAction()
BlockGame();
sleep(15);
ChangeHeroStat( ENEMY_HERO, STAT_MOVE_POINTS, 30000 );
MoveHeroRealTime( ENEMY_HERO, GetObjectPosition( MAIN_HERO ) );
sleep(25);
UnblockGame();
Trigger( REGION_ENTER_AND_STOP_TRIGGER, "Finalcombat",nil);
end;Nothing special. Enemy = Efion, Main = Kujin. I have no idea how he disappears...
Whatever