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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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Lucky George
I'll still ask the question; are mills a resource or an object according to the rules? I'm asking to understand whether they can be taken/visited from under shifted guards. I myself am of the opinion that it's an object and you can't use them before breaking through the guard! :smile29:
An object, of course.

Added after 3 minutes
Oldboy
Lawyer, try to explain how, from what Volodymyr wrote, you failed to understand that in tournament play, players showed they consider Flax one of the three weakest towns? Not average. But clearly one of the weakest. And they confirmed it with results.
Meanwhile, it has the most restrictions placed on it.
I see only one explanation - you didn't even read it, because it's too many letters.

And, by the way, regarding its two neighbors. Tower in SoD is generally unclear how to buff. If you have ideas, feel free to suggest them.
As for Inferno, there are different points of view. But in any case, even if we agree that it is actually that weak - it's also unclear how to buff it.
But with Flax, everything is simple - they nerfed it with restrictions and made it an outsider artificially.
Well, I don't consider Flax one of the three weakest towns on Jebus. And I'm ready to play it against everyone, except maybe Castle. Although I have won against Castle on a conflux Jebus. It's a perfectly normal town; if someone has hands growing from the wrong place, that's their problem. There's no need to complicate the rules unnecessarily. And in general, if you change the rules, it should only be to remove something from them, like specialists for 4th level and Mullich. And if you unban something for Flax, it should be on all templates, not just one Jebus.