Judging by all accounts, the classes are the same as in the 9th installment. The previous series featured half-orcs.
As for the turn-based combat, it will be something reminiscent of the early installments (real-time combat only appeared in the 6th game) and Legend of Grimrock. The interesting question is whether movement will be available during combat?
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But who needs it? Where's the fun, where's the adrenaline, poison, arrows, fireball, lightning, healing, oh no, I healed the wrong one, mass distortion, remove madness, sparks at that slime, sparks again, oh no, I'm out of mana, potions, potions, who has potions, magic protection, remove the curse, and damn it, my last party member is paralyzed, what should I do!!!

