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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1678
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GoD
Why does it even matter to you what reason I had for starting this topic? Lost to Mareti, got upset that Conflux is weaker... or maybe I smoked myself silly or had a bad trip to the toilet, what concern is it of yours, good sir?

Oh, you're on fiiiiire )))

No, I have nothing to do with you, at all! But you're not writing to someone in a PM, you're posting on the forum in the online games rules thread. You're suggesting new changes.
And, for example, I don't like some of your suggestions. That's all.

GoD
instead of concrete pros/cons, you're writing nonsense as usual.

apart from the suggestion about phoenixes, which wasn't even being discussed, and your snide jabs, the semantic load in the text is approaching zero.

Looks like you didn't read the top part of my post:
Regarding restrictions. Personally, I don't see anything wrong with unbanning fairies and mage heroes. Even though Luna is a really cool lady:
a) you still need to know how to play her, it's not that hard to lose stupidly
b) on Jebus Cross, the work of chains matters (pretty much like on any template), not just one cool hero.
c) Mages are already in a bad spot. So I don't see any significant imbalance in the mage-warrior matchup.
Psychic elementals - opposed. Complete magic immunity can really ruin your nerves in FB. And they upgrade for much different money than black dragons.

But that apparently doesn't matter anymore )) burn if you must ))
GoD
you're sticking to your usual routine.

And yes, go ahead and tell me about my usual routine))
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того