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A clan as a dying entity.

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#41
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Clans, clans, clans... how much blood was spilled when it all began. Fierce arguments and clashes of interests – all for what? In five to seven years, to try to attract people to the clan movement again... it's pointless until HeroesWorld achieves all the changes that were promised, or at least brings back the old "features." Everything hinges on the Administrator; he (probably) is trying to keep the entire forum afloat on his own. But the biggest challenge is time. Time moves with us, it moved before us, and it will continue to move forward, even when we are already buried under a layer of earth. People grow up, and different personalities are formed with different priorities and interests. New games and new gaming consoles attract people. Young people are already growing up playing other games, and Heroes of Might and Magic is slowly fading into history. As for Heroes 3, it was the first popular game in the Might and Magic series, and the people who play it mostly (in my opinion) already have 20-25 years of life experience and most likely work in the computer field. The situation can be resolved – cut all the clans down to the root, leaving only the history of them. Form one clan under the flag of Heroes World, although that's not a very good idea either.
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