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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Laws/rules are needed as a cheat sheet – a record of the best experience accumulated by previous generations.
There is only one general rule on Hv: don't cheat (and mutual respect as a recommendation); the rest depend on the content and are conditions for a more or less compliant game. Cheaters don't hesitate to break either the first rule or the rest, so it's still a matter of their desire to follow the rules.
This isn't scary at all. We'll fix it when they invent it. Genghis has only invented one method so far. Fixing it will require just one post.
I'm not sure... they weren't afraid of banning opium either) + breaking is not building + people might want to add their imagination and intelligence to it + it will be very unpleasant to control + many will find it equally unpleasant to play under control...
As long as there is no consensus on the essence, it is clear that the rules will be contrived.
Within the Hv practice, there won't be any at all. Because it requires the consent of the majority of players, the absence of strong opposition from the rest, and the consent of the AC, which also doesn't get paid to resolve disputes. For now, I don't see a way to simply and clearly control the (non-)desire of players to continue, and this is the main condition for the laws to work.
Added 3 minutes later And I'll dare to remind you... _there is also a "lower morale" button_ – use it for its intended purpose. I don't know if you can see other people's comments, but if you can, you can immediately check the new opponent's compliance. [off]I forgot to write this right away; it slipped my mind while I was clicking buttons) [/off]