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Yeah!!! The mobs are identified correctly, but it’s not possible to move them correctly. Maybe it really makes sense to create a hidden guard? That is, delete the mob, attach a trigger to the portal, and when the hero touches the portal, ask if he wants to fight a certain creature in a certain quantity. How does that sound?
Added 23 minutes ago
But what about heroes???
But when disabled, a pop-up appears instead of a message. The appearance is different, but the effect is the same. Therefore, it doesn’t make sense to argue with heroes; the result is essentially the same.
I talked to dwp about IRMG. He can assign the desired name to portals by group during generation, but only in the next version ;)
The maps remain. The easiest way is to make the second guard jump over and delete it, remembering the group.
Entered the portal, appeared BEHIND the second guard. Deleted the second guard. Remembered the group. This way, there will be single, non-mirrored guards. But there is also a BUT. What if the guard is initially single ((
Added 6 minutes ago
You can pass that the map is IRMG through a global variable, the script of which is also created when the map is generated.
Added 1 minute ago
It turns out that it’s easier not to disable the mobs :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...