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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1598
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So what I'm trying to show here is that we play for fun.
And we play randoms. Ideally, both get a fun layout, and both have a good time.
But when it's not ideal, one of them gets frustrated. And I don't think this "getting frustrated" is personal — it's objective. It's subjective. In the very same situation, one player gets so frustrated that they take 111. While another player, in that same situation on Jebus, executes an opp kill on 123.

So, when one player loses interest in an unfinished game so much that they start a new one with another player, while their opponent in the unfinished game is ready to continue (and that's exactly what the first part of my proposal is about)... All I'm suggesting is let's call a spade a spade — you don't want to play that game. Your fun there is already ruined. Already ruined. You're already starting another game in hopes of a better life, when that game is still there. Don't gnaw at your own and your opponent's nerves. You lost. What's the point of dragging out a game you don't want to play?