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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
So, what are the pros and cons, specifically?
"Don't play with those guys" is hardly a serious argument.
We're talking about a situation where the game is already started but unfinished. There's no dossier on each player to determine whether "that kind of person" messaged you or "not that kind." Furthermore, I don't understand this tendency to slap definitive labels on people. Today, a person is one way, and tomorrow, they're different. Today, they have plenty of time, and tomorrow, they've "checked out." Why this rigidity? There's a specific unfinished game, a specific situation. How can we resolve it sensibly?
There's at least one advantage.
It's that a specific tool, a specific technology, appears to finish an unfinished task.
Yes, there's a subset of players who won't even understand the point of this advantage, but that doesn't make it any less of an advantage for another subset.
Just as there's a subset of players who don't understand why reports need to be written, why ratings are calculated, and consider it unnecessary, and at a convenient opportunity, someone from this subset chimes in on a discussion with this "valuable" observation. But this doesn't prevent reports and ratings from existing.
One of them made a comment earlier, but luckily, I've already blocked him, so I won't be able to analyze his comments anymore.
But the answer to all such ideas is the same. The question of whether reports and ratings are meaningful is a completely different matter. When discussing this, the meaningfulness of reports and ratings should be taken as a given.
Furthermore, the solution I'm proposing is more straightforward and simpler than what Pit for LM proposed. My proposal doesn't touch on potentially conflicting situations at all. It only concerns situations where one player has either become completely inactive or has, in effect, stalled the opponent in an unfinished game by starting a new one. Even if it wasn't intentional... is there really anything to discuss here? In both cases, one player clearly deserves a technical win, and I don't see what the problem is with giving the "aggrieved party" the right to request this technical win. Moreover, not even the technical win itself, but only the right to request it. If a player has lost hope for this match and decided to draw a line under it.
Even I, proposing this, can see specific examples of situations and players with whom I wouldn't file a report for a technical win in such a situation, and I can see situations where I would. In the first case, it's because I'm more interested (and there's still hope) in finishing the game. In the second, it's because I'm not interested, so I don't want to waste any more time and lose the time I've already lost.
But of course, I could be wrong. That's why discussion threads are created – to test an idea. But so far, two pages of "buzz" have yielded nothing.
What are the specific disadvantages of the proposed innovation?