We're talking about unfinished games.
Can you give an example of a specific dialogue that should take place?
I hope you focus and write an example where both understand that they definitely won't finish the game tomorrow, but what happens after that is unknown.
Added 2 minutes later
Tell us later, guys, how much satisfaction you'll get from an extra report in the season :rolleyes:
Is your record stuck?
Answer the question that was already asked, and a relevant question at that.
I'm not too lazy to repeat it 1 (one) time.
Suggest a better way to motivate a person to think before starting a game that they don't intend to finish.
It's not about the rating, but about the fact that it's unpleasant to play for 7-9 days and be in a good, interesting position, only to be stuck with an unfinished game for a month(s).
Are there other means of influence besides the rating? Should we start giving out labels on the forum - "beginner"?
By the way, the proposed idea doesn't concern tournament games at all.