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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1543
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Suggest a better way to motivate people to think before starting a game they don't intend to finish.

It's not about the rating, but about the fact that it's unpleasant to play for 7-9 days and, in a good and interesting position, get stuck with an unfinished game for a month(s).

Are there any other means of influence besides the rating? Should we start giving out labels on the forum - "beginner"?