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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#2366
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baratorch
Different results when pressing Q at different times are solely due to the hero’s randomness (I checked by making the random number generation function return the same number).

That is strange. I loaded it several times, not just once or twice. Maybe it was because I was playing through the Waffle executable, where troops move very quickly.
Or maybe it really was just a coincidence…

And if we go back to the topic and the original question, why did the computer lose so few troops on the griffons? Almost nothing died there – that's ridiculous.

Added 17 minutes later
baratorch
For example, in a save with Myrlan and 1k griffons:
in quick battle, the first stack of griffons makes its move, while in auto-battle, it waits.
But this doesn't mean that creatures don't wait in quick battle. They do wait, but differently, i.e., other stacks at different moments. In general, the battle proceeds differently. Judging by the example with Myrlan and 1k griffons, it seems that in quick battle, Myrlan fights 'more intelligently,' or the griffons are 'dumber' than in auto-battle. But what exactly is the reason - who knows.
Maybe Sav will figure it out...

Phew, I finally found it. Maybe this will be useful

/topic/at/399599/
/topic/at/402860/

It would be good to fix it :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того