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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1531
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I think everyone is right here. Maybe we should prevent fleeing until the defender has had a turn (it doesn't matter what they did: cast spells, wait, etc., or how many of their units moved)? The attacker also takes a risk, and if they are wearing handcuffs, they can't flee at all.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".