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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1517
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WELL, HERE IT IS!! THE MAIN POINT!
5.2. Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of combat if they cast any spells. This prohibition does not apply to the defending hero.

In my understanding, "HIT AND RUN" translates to (HIT AND RUN AWAY, DEAL DAMAGE AND RUN AWAY), but here's the catch... let's say I decide to attack with a small or not-so-small army against an opponent's hero, and I decide to cast Bloodlust on my centaur units or Mass Slow on the opponent, while also using the "Wait" command for all my units. In response, the opponent might cast something too, like a single-target spell or Mass Haste, and when the moment of truth arrives and my unit wakes up from the "Wait" command after the damage inflicted on my army by the opponent, I realize that I cannot retreat because I cast Mass Slow (which was perhaps interrupted by Mass Haste!). And here's the dilemma: the opponent's losses at this moment are 0 - zero!
I suggest discussing an addition to the above-mentioned point, with a phrase like:
"in the event that the damage dealt during the attack is 0 (regardless of what spells were cast), this attack is not considered a hit-and-run!"

лето 2012.